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Sunday 17 June 2012

Ultimate Marvel vs. Capcom 3 - My impressions

Say all you want about Capcom trying to milk every beloved franchise they own, they know how to make an exciting game. UMvC3 is a well polished, frantic fighting game that's every bit as tasteful as any other fighting game out there. Bringing an additional 12 characters to the already staggering roster, there's more than enough fanservice to keep even the biggest comic book geeks satisfied, and the well defined art style makes each fight a spectacle to enjoy. The soundtrack and voice work is also exceptional.

The game does have it's faults, of course. Though the game is simple enough for all sorts of players to ease into, it also makes it easier for more experienced fighting game players to find and exploit some very dangerous and frustrating tech. Some of said tech is found in the annoyingly long combos, which cannot be interrupted until it finishes after what feels like forever. While this is very much part of what the game is about, it will be difficult for newer players to adapt, and likely result in a few broken controllers. The only real solution to this is to adapt and to ensure that one is never caught in these combos, which takes patience that very few players have. It is very annoying to have to pay big time for one mistake in one's blocking, so as a result lucky reads play a larger role in this game than in most other fighting games.

All in all, it's a great game. While most beginners might want to avoid online until they've gained some offline experience (against other players, of course), it's every bit as rewarding as any other fighting game out there. 

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